A.The entertainment of the young.
B.The violence on the Internet.
C.The change of the society.
D.The skepticism of new things.

A.as instructional tools.
B.to decrease crime rates.
C.for entertaining purposes.
D.by forward-thinking firms only.
A.realize the advantages of the Internet.
B.overcome the generation gap.
C.begin to try using new media.
D.start using games for work.
A.As video garners gain age, games will threaten their younger genetion rather than them.
B.As video gamers gain age, they will begin to worry about other new things as well.
C.Video games will destroy the younger generation's moral fiber.
D.Video garners will become a moral threat to the society.