听音频,完成题: {MP3:http://wximg.233.com/attached/media/20131228/20131228151-考呗网题库移动版
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简答题听音频,完成题:
{MP3:http://wximg.233.com/attached/media/20131228/20131228151863976397.mp3}
With the explosion of excitement aboutthe Interact, there seems to be another type of addiction that has invaded thehuman psyche.
I. Internet addiction or computer addiction:what to name the phenomenon?
1) Internet Addiction Disorder
— Some people seem to be too excited about theInternet
2) Computer Addiction
— Many people are attached only to theircomputers and don't care about the Interact.
3) Cyberspace Addiction
— an addiction to (1) _______of experiencecreated through computer engineering
— many subtypes with (2) _______
▪ some are game and competition oriented
▪ some fulfill more (3) _______
▪ some are an extension of workaholicism
Ⅱ.Normal enthusiasm and abnormal preoccupation: where to draw theline?
1) Addictions can be healthy, unhealthyor a (4) _______.
— healthy: an outlet for learning, creativity andself-expression
— unhealthy: serious disturbances in one'sability to function in (5) _______.
2) With no official psychological orpsychiatric diagnosis of an Interact or Computer Addiction, there are only definitionsof the constellation of (6) _______ that constitutes such addictions indifferent ways.
ⅢProblematic addiction and healthy Internet use: the speaker's premise
1) problematic addiction: when they have(7) _______ their cyber life from face-to-face life
2) healthy Internet use: (8) _______ theface-to-face and cyberspace worlds
3) "bringing in the real world"
— an important principle for helping people whoare addictively (9) _______ incyberspace
— a powerful tool for intervening with people whoare addicted to (10) _______ in cyberspace
__________

参考答案暂无
解析:听力原文


结构提示
本篇讲座分析了网络成瘾的原因,共分三部分。第一部分介绍了什么是网瘾,第二部分分析了如何界定网瘾与非网瘾,第三部分说话者对如何正常使用网络给出了,自己的观点。


试题解析
1.virtual realms。本题的出题点在解释说明处。讲座中提到Perhaps,on a broad level.it makes sense to talk about a “Cyberspace Addiction”—an addiction to virtual realms of experience created through computer engineering,题干与原文破折号之后的内容一致,故答案为virtual realms,意为“虚拟领域”,此处是指“沉溺于由计算机工程创造出的虚拟领域的体验”。

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