A.to expand business into other fields
B.to embrace mobile devices
C.to develop big-budget games
D.to develop "casual" games
A.demography
B.flexible pricing
C.digital technology
D.cinematic design
A.It makes people inclined to pay for content on the web.
B.It relies on non-paying customers to make a profit.
C.It makes money only from a few fanatical customers.
D.It earns little for the game-publishers.
A.approach of understanding technology
B.approach of using technology
C.approach of developing technology
D.approach of relying on technology